

The following are "mitigations" that have been found to help some people. There are internal design choices that cannot be overcome. Keep in mind that this game was designed for older PC and XBox console systems, and it is now possible for your new "latest and greatest" gaming machine to be faster than it can handle. "ENBoost") and "solid state drives" (SSDs) being in between. Mostly these are due to the hard disk drive being orders of magnitude slower than VRAM, with System RAM (e.g. All visual stuttering problems are caused by the video stream having to wait for the "art assets" required to render the display OR the game writing something to disk (such as a save game file or logging). Screenshot_1.png 59.37KB 0 downloads Screenshot_2.png 84.68KB 0 downloads Screenshot_3.png 82.73KB 0 downloads I hope you guys can solve my little proplem. I understand that Modding can and is extremely finicky but everybody has to learn it somehow amirite? I have no idea why it crashes every time (not on Startup, about 10 Mins in game) I don't have a whole lot of mods installed and to be honest I don't see any compatibility issues with them. You guys need to share your modding wisdom with me.

I know that this topic IS NOT anything new or special for you guys but this doesn't change the fact that I am in need of help. Well, both are useful in their own rights, but DR cuts your damage down more.Īnd just so we're clear, you cannot take 0 damage from an attack, as you'll always take at least 1 point of damage.Fallout New Vegas just doesn't want to work the way I want it to and I need your help.

Now that's out of the way, which one's more useful? You have 50DR and 10 DT, so 50% of that damage is reduced, and 10 of it is subtracted from it so you'd take 40 damage in the end. It really only matters depending on your opponent, as they'll have that shield symbol so you know that firearms will be guarded against, and it'll turn red when broken.ĭR gives you a equative resistance to damage, and DT gives you a flat reduction to damage asĭR = Damage Resistence, or % damage taken away from how much damage you takeĭT = Damage Threshold, or how much damage is reduced at a flat rateĮach one calculated differently into what damage you take, so for example, let's say you take 100 damage: New Vegas has a needlessly more complicated, but insightfully complex system over fallout 3 and 4 and makes them situational but only for your enemies.
